See full analysis Learn more Augmented reality [New] Revolutionary advancements in telehealth, augmented reality and autonomous vehicles remain elusive - at least for 2022 - and we still have a long way to go before we begin to see the benefits of 5G. [New] Apple plans to first sell a very high-end VR headset as early as 2022 before moving on to AR glasses in a few years. [New] Known by many in gaming circles, virtual reality is a technology that has continued to evolve and will emerge at a new level in 2021. [New] All tech companies that can change markets globally are already directly involved in AR, and many of them plan to focus more on AR hardware over the next two to three years. [New] In 2021 we will probably see even more intersection between AR and AI, where Augmented Reality will be the visualization layer and Artificial Intelligence the computational one. [New] AR technology that was once seen as a novelty is now rapidly entering the mainstream and is forecast to grow from over $13 billion in 2021 to more than $67 billion by 2024. [New] While 2021 will likely introduce many new virtual reality and augmented reality products, it will be interesting to discover which products grab the attention of consumers. The prototype of Apple AR / VR glasses is expected to appear at the end of 2021, while the mass production plan will be postponed to the beginning of 2022. Seventy-two percent of UK adults view AR as fun and engaging and global ad spend on AR is expected to grow more than 30% each year until 2023.. ARtillery Intelligence has released a new report that projects mobile AR revenue to grow from $3.9 billion in 2019 to $21.02 billion in 2024. Apple is expected to launch its first augmented reality headset in 2020, followed by a pair of AR glasses in 2023. The global AR in healthcare market collected a revenue of almost $321.1 million in 2018 and will surpass $1,918.6 million by 2026 at a CAGR as high as 25.5%. The AR Media and Entertainment landscape is expected to dramatically grow in the coming years, climbing from US$ 732 million in 2020 to US$ 18 billion in 2025. As big players like Apple and Google keeping developing, the value of AR is expected to grow even further in the next years. ARtillery Intelligence has released a new report that projects headworn AR revenue to grow from $822 million in 2019 to $13.4 billion in 2024. We project enterprise AR spending to reach $5.1 billion in 2021, which includes AR productivity software for mobile devices as well as AR glasses hardware and software. 65% of consumers will be using voice, images, and augmented reality by 2023 for interacting with brands via their mobile device, extending the physical and digital experiences of today. Worldwide spending on augmented reality and virtual reality will surge to $72.8 billion in 2024, compared to $12 billion in 2020. Global spending on AR and VR technology is expected to increase by 78.5% in 2021. By 2030 XR will boost the global economy by $1.5 trillion, with the growth of jobs enhanced by VR and AR jumping from under one million in 2019 to over 20 million by 2030. ARtillery Intelligence projects AR glasses spending to grow from $822 million last year to $13.4 billion in 2024. Europe region will witness a remarkable growth rate for AR market in healthcare that is projected to generate revenue of $622.6 million by the end of 2026, at a CAGR of 26.2%. Last updated: 24 January 2021 Hi, Would you like a quick online demo of our service from an experienced member of our team? Yes No