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Augmented reality

  • [New] In 2022 and beyond, more companies could demand that front-end developers have technical know-how of virtual reality and augmented reality. Dice Insights
  • [New] Over the next three years, the global augmented reality, virtual reality and mixed reality (MR) markets will be 10-times their size in 2021, with a valuation of close to $300 billion by 2024. Glossy
  • [New] PrecisionOS scored FDA 510 (k) clearance for its InVisionOS tool that allows surgeons to plan operations using virtual reality. Mobihealthnews
  • [New] Apple plans to include a pair of 4K Micro OLED displays from Sony to support virtual reality experiences. iDrop News
  • [New] The augmented reality and virtual reality (VR) healthcare market will reach nearly $10 billion by 2028. Redcentric
  • [New] Virtual Reality is just one of the branches of the Metaverse along with Augmented Reality that will continue to grow as technology expands. Optimum
  • [New] Qualcomm will outline plans to land its chips in everything from virtual reality headsets to self-driving cars to telecommunications gear. Yahoo
  • [New] Recently listed global telecommunications software provider, ActivePort Group, is set for significant new near-term revenue opportunities in fast-growing markets such as artificial intelligence, machine learning, cloud gaming, and virtual reality. Stockhead
  • [New] Virtual reality and augmented reality have the potential to add $1.5 trillion to the global economy by 2030. Imeche
  • [New] Saudi Arabia and the UAE are predicted to be the leading markets when it comes to the percentage of consumers who will have used AR before buying a product online. ArabNews
  • [New] In under five years the world will see a 57% increase in the proportion of Gen Z shoppers using AR before buying a product - growing from 23% in 2021 to 36% in 2025. ArabNews
  • [New] There was little to choose between AR smart glasses and AR headsets when it came to revenues in 2020, but AR headsets will generate far greater revenue, equivalent to 60% of the AR hardware market, by 2030. Yahoo Finance
  • [New] Niantic's Lightship developer platform, launched this week, will integrate with Snapdragon Spaces to enable developers to create planet-scale AR experiences. TechRadar
  • [New] AR technology company Niantic, best known for Pokemon GO, announced today that it will launch Lightship, an AR Developer Kit that will make building augmented reality experiences more accessible. TechCrunch
  • [New] Just like IT or engineering services industry, Augmented Reality experiences services is the next big opportunity as many companies will leverage AR to further their goals of digitalization and derive added benefits. pdf.ipfonline.com
  • The inner-city street has been brought to life using augmented reality to show how networked ground source heat pumps that mimic the current gas network are the cheapest way to decarbonise heat and could save the UK an estimated £1bn a year to 2050. Renewable Energy Installer
  • With innovations in facial rendering software, collaboration tools and virtual reality, fully realised digital twins are fast becoming a reality, and could be a solution to the global disconnect. WPP
  • North America augmented reality and virtual reality market in healthcare industry is expected to reach $5.22 billion by 2026, representing a remarkable 2019-2026 CAGR of 33.7% and the largest healthcare AR and VR regional market in the world. PR-Inside.com
  • Business - virtual office platforms could simulate the office environment with colleagues meeting face to face through VR headsets from anywhere in the world. Gowling WLG
  • Not satisfied with just a rebrand, the social-media-turned-metaverse CEO expects to spend more than $10 billion on augmented reality, virtual reality and hardware to develop metaverse apps, services and technologies in the next two months. AR Insider
  • Via the T-Mobile Accelerator, the Un-carrier will work directly with startups and developers using Snapdragon Spaces to build immersive 5G experiences for AR glasses across gaming, entertainment and other industries starting in spring 2022. T-Mobile Newsroom

Last updated: 05 December 2021


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