Publish Driving Forces Learn Virtual Reality [New] Virtual reality technology will change the world as we know it, and while we have been seeing some use cases in the past few years, 2021 has already cemented itself as the year of VR. [New] Private 5G MEC from AWS and Verizon brings ultra-low latency to dedicated, closed, on-premises environments for use cases such as autonomous mobile robots, quality assurance, and hazard alerting. [New] Virtual reality goggles could one day become a common sight in aircraft cabins, as passengers immerse themselves in a world of live entertainment content. [New] Over the next three years, the technologies posting the largest increases in investment will be digital twins (+164%), 3D printing (+125%), augmented reality/virtual reality, and data warehouses. [New] The overall market will return to growth over the remainder of the year as more vendors target the commercial AR and VR markets and low-cost standalone VR headsets such as the Oculus Go make their way into stores. [New] There will be a sneak peak at a new virtual reality headset and social platform, arguably a direct competitor to Oculus Quest, rolling out in Asia that will soon make its way to Europe and the US. [New] There will be a sneak peak at a new virtual reality headset and social platform, arguably a direct competitor to Oculus Quest. [New] The AR market is expected to reach $ 70-$ 75 billion in revenue by 2023 and it is estimated that 500 million VR headsets will be purchased by 2025. [New] Virtual reality is an industry that has experienced rapid growth over the past decade and is only projected to rise. Apple will launch a new helmet-style headset with augmented (AR) and virtual (VR) reality capabilities in 2022, AR glasses in 2025, and after 2030 AR contact lenses. The virtual reality (VR) in the gaming market is expected to grow at a CAGR of 32.75% over the forecast period (2021-2026). Nearly half of U.S. online consumers will have used AR or virtual reality by year's end. VR-based telepresence will ultimately become the norm, starting with private enterprise solutions and the SMB markets through the likes of Zoom. The Augmented Reality and Virtual Reality Market size is projected to reach USD 188 Bn by 2027, from USD 15.3 Bn in 2020 growing at a CAGR of 43.1% during 2021-2027. The iPhone-maker' s entry will intensify competition in the VR device market, which includes devices such as Facebook 's FB Oculus Quest 2, Sony 's SNE PlayStation VR, Microsoft' s MSFT Windows Mixed Reality and HTC's Vive and Vive Pro. Spinning off Kunlun could make sense, since analysts believe that demand for AI chips is set to explode in the coming years amid the growing adoption of 5G networks and technologies such as self-driving cars, smart speakers, robots and augmented and virtual reality. Demand for location based virtual reality is expected to rise globally, largely due to rising applications in end-use sectors such as healthcare, education, gaming, and media and entertainment. In the next five years, the AR and VR market will grow at a compound annual growth rate of 59%, from $2 billion to $28 billion in 2025. Mesh will work via its HoloLens 2 headset, but also virtual reality headsets including the Oculus Quest 2, and mobile phones, tablets and computers using Mesh-enabled apps. Within the next few years, new developments in motion tracking technology and devices with touch-stimulating capabilities are expected to significantly improve the experience of VR social interaction. FB is beginning to realize that it could benefit from a more diversified line of services - a feather in its cap is the Oculus Quest headset, which currently has the highest market share in the VR headset market. The AR and VR headset will use Sony micro-OLED displays and would have independent computing power and storage. Last updated: 11 April 2021 Hi, Would you like a quick online demo of our service from an experienced member of our team? Yes No