[New] How Apple Vision Pro Could Redefine Live Digital Entertainment The launch of Apple Vision Pro, a high-end augmented reality and virtual reality headset that blends digital content with real-world input, marks a shift in how live digital entertainment can be experienced.
Apple Magazine
[New] With 5G, Turkish users can anticipate dramatically higher mobile data speeds (theoretically 1 Gbps +), lower latency for applications like mobile gaming and AR/VR, and network capacity that can handle more simultaneous streaming and smart devices.
TS2 Space
[New] Gamified learning in 2026 will include AI, VR and AR in the learning environments, setting new benchmarks in immersive learning experiences.
Tekstac
[New] Augmented & virtual reality games are projected to record a 14.12% CAGR through 2030, the fastest among all game types.
Mordor Intelligence
[New] Thanks to generative AI capabilities, users will soon be able to generate their own content to navigate in VR and AR environments.
Communications of the ACM
[New] Meta's Reality Labs Research will debut two advanced VR prototypes - Tiramisu and Boba 3 - at SIGGRAPH 2025 in Vancouver, offering a glimpse into the next decade of immersive hardware.
XR Today
[New] AR is projected to hit $198 billion by 2025, while VR reaches $87 billion.
AsappStudio
[New] As we move into 2025, the demand for AR and VR solutions is only expected to grow among the best businesses to start in the USA, offering exciting opportunities for companies ready to innovate and invest in immersive technologies.
Web and Mobile App Development Company | Bitcot
[New] In 2025, we expect next-gen devices from Meta (Oculus Quest series), Sony (PlayStation VR2 improvements), and others, all aiming to make VR and AR more compelling.
TS2 Space
Apple will release a more affordable AR/VR headset by 2025-26.
TS2 Space
By 2030, VR and AR might impact up to 23 million jobs.
99firms.com
By 2026, the global AR and VR in education segment could reach approximately $12.6 billion, growing at a compound annual growth rate of around 45% from 2025.
Valeriu Crudu
Virtual reality golf simulators will offer immersive playing experiences, enabling golfers to practice on virtual replicas of world-renowned courses or engage in competitive virtual tournaments from the comfort of their homes.
SKZ Tour
Virtual reality and augmented reality technologies will continue to gain traction in 2025.
Education
By 2025, expect VR therapy sessions that feel eerily real, apps detecting PTSD triggers from voice tremors, and neural feedback devices rewiring anxiety patterns.
Fitness Cafe 360
A pilot study in 2025 indicated that VR-trained officers took 35% less time to make decisions, thereby boosting the readiness of officers at no more risk.
TechGenYZ
Multiple VR/AR hardware launches (potentially including Apple's first Vision Pro release to consumers, Samsung's XR device, and others) are anticipated in the coming months, which could dramatically expand the user base.
TS2 Space