Global Scans
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Media & Entertainment
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Weekly Summary
[New] Meta expects to spend upwards of $70bn on AI, even though its main source of revenue is still in social media advertising.
The Observer
[New] The proliferation of highly sophisticated AI-generated material during major breaking news stories is only growing - and has the potential to hamper the media and public's understanding of world events.
Eurovision News Spotlight | Fact-Checking & OSINT Netwo
[New] The Australian legislation banning social media for under-16s (passed late 2024) will act as a blueprint for European policymakers in 2026.
GamesIndustry.biz
[New] The EU's Digital Services Act plans to coerce social media giants into suppressing content that challenges Brussels' orthodoxies, leading to a chilling effect on open discourse throughout the world.
Clintel
[New] In 2026, AI-powered media monitoring and analysis will reach new levels of sophistication, enabling real-time sentiment tracking, predictive crisis detection, and automated competitive intelligence.
AMW
[New] The most successful media companies in 2026 will view engagement, not traffic, as their central performance metric.
Nieman Lab
[New] In 2026, social media will no longer be an advertising channel for website traffic, but rather the place where the entire customer journey takes place.
Lookfamed English
[New] In 2026, analysts expect rapid growth in AI-generated video, audio and 3D content, transforming marketing, entertainment and digital media.
Businessday NG
[New] Social commerce dominates shopping: By 2026, over 17% of online sales will occur through social platforms, with livestream shopping reaching $50 B in the US as consumers blur the lines between entertainment and purchasing.
Netguru
[New] In 2026, we will start to see media buying diversify beyond programmatic and direct sold paths.
TV Tech
[New] In 2026, the media landscape will be increasingly defined by the convergence of AI-mediated consumption, companion AI, AI memory, immersive experiences, gamification, and AI-enabled co-creation, fundamentally reshaping audience expectations and disrupting traditional media hierarchies.
Prolific North
[New] The Rise of AI-Generated Video A quiet shift has been unfolding in the entertainment world, and 2026 will be the year it becomes prevalent.
Daffodil Unthinkable Software Corp
[New] Multi-Modal AI and Hyper-Realistic Synthetic Media If 2023 belonged to text and image models, then 2026 will belong to something far more sophisticated: AI that can see, hear, read, and reason all at once.
Daffodil Unthinkable Software Corp
[New] Agentic advertising will face false starts as creative production becomes the first true breakthrough: As we look to 2026, the digital media economy will enter a formative yet unsettled phase for AI-driven innovation.
Streaming Media Magazine
[New] A boom in niche sports: As the rights to top-tier leagues grow too costly for all but the biggest media players, 2026 will see increased investment in mid-tier and niche sports with passionate followings.
Streaming Media Magazine
[New] Marketing in 2026 will hinge on connection: between AI and data accuracy, commerce media and category expansion, and curation and programmatic efficiency.
Marketing Forward Blog
[New] In terms of media, total advertising spend is estimated to grow 8.3% in 2025, with an additional 9.9% increase anticipated in 2026.
Marketing-Interactive
By 2026, AI will move from supporting media workflows to actively orchestrating them.
Digiday
In 2026, digital ads will be led by retail media.
Marketplace
Retail media is expected to grow to $190 billion in 2026.
Marketplace
U.S. advertisers will shell out $69.33 billion on retail media.
Digiday
In the U.S., social commerce is on track to exceed $100 billion in annual sales by the mid-2020s, fueled heavily by TikTok Shop, Instagram Shopping, Facebook / Meta platforms and retail media tie-ups.
The AI Innovator
The Prediction: In 2026, the collapse of big social and mass youth abandonment of mainstream platforms will force journalism and philanthropy to rebuild civic information systems around something social media no longer provides: trust, safety, and community control.
Ben Werdmuller
Last updated: 05 January 2026
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